2014 saw plenty of companies try their hand at virtual reality (VR) by announcing smartphone-based head-mounted displays (HMD). The VR community has seen everything from low cost solutions such as Altergaze leading all the way up to Gear VR. That trend looks set to continue in 2015, starting with Glasoo. This new VR HMD has recently launched an IndieGoGo crowd-funding campaign in an attempt to raise $20,000 USD to aid production. The campaign has just under a month to reach this goal, coming to an end on 8th February 2015.
The Glasoo is another HMD with which users pair with their smartphone, slotting the screen in front of a pair of lenses. The kit supports phones between 4.7 and 5.5 inches and, as with other smartphone-based HMDs, uses the handset’s accelerometers as a form of head-tracking for VR experiences. It was designed with earlier versions of Apple’s iPhone in mind. Two sliders at the sides allow users to adjust the distance between the lenses and eyes while the head strap can be pulled to accommodate different people.
The campaign doesn’t make any mention of any exclusive software for Glasoo, though the assumption is that it will work with the variety of VR apps already available through the Android and iOS operating systems (OS). The company also has its own custom Google Cardboard HMDs, showcasing a number of designs. Stretch goals for the campaign also tease a possible Bluetooth joystick controller that users could link to their phones and use to control VR experiences.
One of the big differences between Glasoo and other HMDs is its price. The crowd-funding campaign is offering an Early Bird deal of just $9 for the kit, although it doesn’t appear that this tier is in any way limited. If the tier does run out, then the kit is next available for $19. These are the only two tiers on offer for the campaign. There also isn’t any mention of just when the kit will launch. Still, even at $19 it comes in cheaper than most if not all HMDs that have been seen before.
VRFocus will continue to follow any and all VR HMDs, reporting back with any further updates on them.