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Dying Light Dev: Oculus Rift Support Was ‘no brainer’

Next week sees Techland launch its anticipated first-person zombie action title, Dying Light in both retail and digital stores in the USA and digitally in Europe. The videogame, which sees players free running through an open-world environment while fighting back hordes of zombies, is hoping to include support for the Oculus Rift virtual reality (VR) head-mounted display (HMD) on PC at some point in the future. This came as something of a surprise when it was announced in late 2014 but, according to the developer itself, was a ‘no brainer’ to include.

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That is according to Lead Game Designer Maciej Binkowski. Speaking to VRFocus in an interview that will be published later this week the developer spoke about the team’s excitement to integrate VR. “Everybody at the office was super excited to get it in,” he said of the Oculus Rift. “You know, with this extra level of freedom that we give to players, that was really like a no brainer to try and get Oculus on it. And the first moment we tried it we were like “Oh my god.” Like, you get on top of a building, you jump from it and you can feel it. Really, it’s so amazing, you feel it in your cut. That’s how visceral it gets. So how could we not do it?”

Dying Light sets itself apart from other zombie-based videogames, including the studio’s own Dead Island series, by utilising a free running mechanic that allows players to traverse the environment with great ease. The title also prides itself on a dynamic day/night system, with enemies becoming deadlier when it is dark. Combat places an emphasis on melee, with players using makeshift weapons to defend themselves. Recently the physical edition of the title was delayed in Europe, though details on when it will launch instead are yet to be announced.

Dying Light is available PC, PlayStation 4 and Xbox One. Stay tuned for VRFocus‘ full interview with Binkoski later in the week.