The Game Developers Conference (GDC) in San Francisco, California, USA will be kicking off on the 2nd March 2015. Earlier this week, panels were announced featuring a lot in the way of virtual reality (VR). One panel is to do with the use of VR in Disney’s themeparks. Leading these talks is Bei Yang, the creative technical design lead for Disney Imagineering.
Taking place on the 5th March at 10:00 PST, Disney’s Yang will be talking about the company’s use of VR over the past 20 years, as well as how this applies to the wider VR industry to this day. Another focus will be head-mounted displays (HMDs) and the design features. During the panel real world examples will be included. Also discussed will be the causes of nausea in VR HMDs and some of the other problems developing and using content. There will be talks on the problems implementing VR from a hardware and software perspective.
As shown on the GDC website: “Attendees will learn about some of the practical problems when creating VR experiences for the real world. This will include what causes nausea, what gives a sense of immersion, and the problems that arise when technically implementing VR from both a software and hardware perspective.”
Disney had its own virtual reality experience that is intended to bring its Disney World theme park to people who couldn’t travel, called Disney Quest. Instead, users would be able to experience different videogames and casual content. A lot of these included such experiences as Virtual River Cruise in which players would have to make their way down a river avoiding dinosaurs while getting sprayed with water. However it was shut down despite plans to open them up all over America.
VRFocus will keep you updated on the GDC panels.