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Yoshida: Project Morpheus ‘has to be really, really good.’

Today’s PlayStation Experience event in Las   Vegas has already heralded two new additions to the Project Morpheus line up, Endnight Games’ The Forest and the inventive Keep Talking and Nobody Explodes, but there’s plenty more to come. The headline panel ongoing at present centres around virtual reality (VR) and specifically Project Morpheus.

With a panel including Shuhei Yoshida, Richard Marks and David Ranyard from Sony Computer Entertainment (SCE), topics of discussion include the reason for bringing Project Morpheus to PlayStation 4 and the ambitions that drive it. Yoshida, famously a fan of the technology, has stated that now is the time for VR as it ‘has to be really, really good.’

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“As soon as we released PS Move Studio people started to put together [makeshift] virtual reality headsets,” stated Yoshida. “We want to improve everything so everyone can enjoy a really good experience,” he continues, discussing the fact that not everyone enjoys a good stereoscopic 3D experience.

The talk centres around motion control, latency and other key assets for a good VR experience, all of which suggest that development of Project Morpheus is continuing at pace. No release date has yet been set for Project Morpheus, though the current expectation is that the device will arrive in 2015. VRFocus will keep you updated with all the latest details on Project Morpheus and the software coming to the head-mounted display (HMD).