Yoshida: Project Morpheus Developers ‘hitting the goldmine of great ideas’
Sony Computer Entertainment’s (SCE) Project Morpheus virtual reality (VR) head-mounted display (HMD) for PlayStation 4 has remained under wraps for much of 2014. That said, the device did recently make its North American public debut at the PlayStation Experience fan event on 6th and 7th December 2014. Its showing created fresh buzz about the kit’s release and what videogames might be coming to support it in the future. While there weren’t many new software announcements at the show itself, SCE has said that developers are ‘hitting the goldmine of great ideas’ with the device.
SCE’s Shuhei Yoshida said as much during IGN’s Podcast Beyond recording at the show. “We have introduced many takes on PlayStation for the last 10 years but this is the one that the developers are so excited about working on,” Yoshida said. “We haven’t even announced that we would bring this to the market. Definitely our intent is that but we haven’t even announced the final product.
“But the developers who are already working on VR, Morpheus, they are doing it because they feel they have to do it. And many of them believe that this is the time they should jump before almost anyone else. So it’s like many studios are working and we are discovering so many great, great experiences that we are not anticipating using VR. And I feel like developers are hitting the goldmine of great ideas.”
One such idea on display at the PlayStation Experience was Keep Talking and Nobody Explodes, a co-op experience in which one player wears the HMD while another provides instructions on how to disarm a bomb. Also present was Vanguard V from Justin Mortavetz, a flight combat title controlled entirely using Project Morpheus’ head-tracking technology. It’s ideas such as this that are proving VR doesn’t just have to be about immersion but can also be utilised for entirely new videogame ideas.
As Yoshida stated, it’s not yet clear if Project Morpheus will come to market. VRFocus will continue to follow the device’s progress, reporting back with any further updates on it.