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Keep Talking and Nobody Explodes Ported from Oculus to Morpheus ‘in a couple of days’ – Sony

While there were plenty of announcements to be made at this month’s PlayStation Experience fan event in Las Vegas, Nevada, few related to the Project Morpheus virtual reality (VR) head-mounted display (HMD) for PlayStation 4. However one big announcement that Sony Computer Entertainment (SCE) VP of Publisher and Developer Relations Adam Boyes did make was that Keep Talking and Nobody Explodes had been ported from PC, where it supports the Oculus Rift PC HMD, to PlayStation 4 with Project Morpheus integration. According to Boyes, that port only took ‘a couple of days’ to carry out.

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Boyes stated as much during IGN’s Podcast Beyond panel at the show. “It’s been amazing how much support we’ve seen from independent developers out there,” he explained. “I met one team at Indiecade, some guys from Ottawa, Ontario. And they’d made a game called Keep Talking and Nobody Explodes.”

He went on the explain that he had watched couples play the show floor demo of Keep Talking and Nobody Explodes, in which one player uses the Project Morpheus to diffuse a bomb as the other player guides them using a list of instructions. He stated is was one of the best things on show at the PlayStation Experience.

“But the thing about it is like, the devs, they literally ported that — I saw them like four weeks ago at IndieCade and said “Port it to Morpheus, get it to the show and we’ll be you on the floor” and it took them a couple of days to port it over to Morpheus. So, [there is a] tonne of support for it out there and when people have that experience, it really sort of transforms them.”

The short turnaround in terms of porting from the Oculus Rift to Project Morpheus certainly bodes well for both devices in the future. If a title appears on one there’s a good chance it could appear on the other, providing that there aren’t any publisher complications.

It’s currently not even confirmed if Project Morpheus will see a consumer release, although SCE Head of Worldwide Studios Shuhei Yoshida confirmed during that same panel that it was certainly SCE’s intent. VRFocus will continue to follow the device’s progress, reporting back with any further updates on it.