As expected, Frontier Developments has issued yet another updates for the Gamma version of its anticipated space simulation title, Elite: Dangerous, shortly after the launch of version 1.04. Gamma 1.05 is now live and contains a number of new fixes and tweaks that continue to build upon the videogame’s quality ahead of its full launch on PC on 16th December 2014. When it does launch it will feature full support for the Oculus Rift virtual reality (VR) head-mounted display (HMD).
As the Gamma 1.05 changelog reveals, a good number of tweaks have been made to this new version of the title. These mainly include fixes, addressing issues with in-game crashes, sudden Starport rotation jumps, in-game time getting out of sync, multiple stars having the same system address, and issues with players not being able to purchase ships when having enough money to do so. Frontier Developments has also launched a report system for failures in resource loading among other things.
Elite: Dangerous has been available through both Beta and Gamma testing throughout much of 2014, with Frontier Developments showing unwavering commitment to polishing the experience in these past few weeks. The title has had a bumpy ride of late as the developer revealed that it would no longer support an offline option, though has resolved much of the controversy by rethinking its refund policies. Since then focus on a smooth launch has resumed.
The title will allow players to put on an Oculus Rift and explore an enormous amount of star systems in their ships, taking part in various activities such as trading and online combat as they go. It is set to hit PC first and launch on Mac in spring 2015. VRFocus will continue to follow Elite: Dangerous‘ progress, reporting back with any further updates on the title.