The updates for the Gamma build of virtual reality (VR) compatible space simulation videogame Elite: Dangerous show no signs of slowing down in the build up to launch. Frontier Developments has been making absolutely sure that it the title’s release on 16th December 2014 will run smoothly by constantly refining this build, which is available through its official site. As such, the studio has recently released the Gamma 1.04 build of the title, marking the third update in the space of a week and with more likely to come.
In terms of a changelog, the Gamma 1.04 build of Elite: Dangerous features a much shorter list than has been seen in the past, mainly fixing minor issues. Those fixes include addressing issues with items loading indefinitely and disappearing paint jobs. The team has also added more stock of the Basic Discovery Scanner and Size 2 Class H Shield Generator modules in ‘significantly more outfitting shops’. Finally, the studio says that it has made ‘many performance and reliability improvements’. A small update, then, but no doubt essential to ensuring the full title’s quality when it launches.
Elite: Dangerous is a free-roaming space simulation in which players can explore a huge amount of star systems which have been created using astronomically-accurate data. The title features full support for the Oculus Rift head-mounted display’s (HMD) second development kit (DK2), making it one of the biggest releases for the device so far. Last week saw Frontier Developments host a Premiere Event for the title, in which it launched an official companion app that allows players to check up on their pilot and the latest news.
Elite: Dangerous can currently be pre-ordered as a day one Mercenary Edition from the developer’s official website. VRFocus will continue to follow the title as it heads towards launch, reporting back with any further updates on its progress.