The Kickstarter crowd-funding campaign for indie developers Jon Hibbins and Nick Pittom’s virtual reality (VR) compatible Crystal Rift is quickly drawing to a close, ending of 12th December 2014. The team can rest easy, however, as the campaign has now officially passed its base goal of £4,000 GBP. While there are still some stretch goals that the developers would like to hit before tomorrow, this means that development of Crystal Rift can progress as planned in the build up to the intended launch in July 2015 on PC, Mac and Linux.
Crystal Rift is a first-person dungeon crawling videogame that features full support for the Oculus Rift head-mounted display (HMD). Instead of exploring areas freely, players move across a square-based grid, avoiding traps and solving puzzles as they progress. This gives the title a deliberate pace that many have said actually helps combat common VR issues such as simulator sickness. As they explore, players will find crystals that can be used either as temporary power-ups or as keys to move into new areas.
On top of the Kickstarter success it’s also been confirmed that Crystal Rift will be one of the titles on display at the recently announced SouthWest VR Conference (SWVRC) taking place in Bristol in February 2015. Pittom will also be giving a talk at the event, which is set to focus on narrative in VR experiences across films, TV and videogames. No doubt that the developer will be drawing from his experience working on Crystal Rift as well as his two well-received VR adaptions of scenes from the Studio Ghibli movies Spirited Away and My Neighbour Totoro, both of which came to the Oculus Rift earlier in the year.
VRFocus will continue to follow Crystal Rift’s development, reporting back with any further updates on its progress.