It’s getting down to crunch time for indie developers Jon Hibbins and Nick Pittom’s Crystal Rift, which is now on its final three days of a Kickstarter crowd-funding campaign. The project is within spitting distance of passing its base goal of £4,000 GBP, sitting on £3,636 at the time of writing with the help of 202 backers. In these final days the developer hopes to beat not just this goal but also some of its stretch goals to add more content to the virtual reality (VR) compatible dungeon crawler. As part of its big push, the team has today released an updated demo.
The Crystal Rift Alpha 8 demo can currently be downloaded for free over on the title’s official website, where it is available on both PC and Mac with optional VR Oculus Rift head-mounted display (HMD) support and with standard monitors on Linux. As the developer explains, the new version features brand new content, an improved map, new challenges, a closer look at the title’s story and an improved map. Last week the developer provided an early look at this update in the form of some new screenshots.
Crystal Rift is a first-person dungeon crawler in which players move one step at a time on a grid. Players will explore environments, avoiding traps, solving puzzles and overcoming obstacles, collecting crystals as they go. These crystals can either be used as keys to progress further into the title or as limited-use power ups that will allow players to fight back against enemies and more. For now the title is aiming to reach the Oculus Rift, but the developer also hoping to create a version for the Gear VR smartphone-based HMD in the future.
Those interested in Crystal Rift can currently pledge £16 to secure a digital copy of the title for its intended release in July 2015. VRFocus will continue to follow Crystal Rift‘s progress, reporting back with any further updates on its development and Kickstarter campaign.