SDC 2014: ‘Creating Realistic Sound for True Spatial Immersion in VR Applications’ Liveblog

It’s time for the final liveblog from today’s long list of virtual reality (VR) sessions at the 2014 Samsung Developer Conference (SDC) in San Francisco. This last session (before things kick off again tomorrow), is titled ‘Creating Realistic Sound for True Spatial Immersion in VR Applications’ and is hosted by Impulsonic CEO Anish Chandak and Professor of Computer Science, University of North Carolina at Chapel Hill Dinesh Manocha.

“Our experiences in the real world are formed using multiple senses and include audio cues from objects which may not even be visible,” the event’s description reafs. “In virtual reality, one of the main challenges is recreating this true spatial immersion. In this session, you will learn about Phonon, a cross-platform audio physics engine that uses the physics of sound to recreate spatial immersion. Phonon analyzes the 3D model of the environment, and figures out direct sound paths, early reflections and occlusion, and reverberation in real-time. Phonon is available as a Unity plugin, and a C API that supports integration with any game engine and audio engine. Using advanced techniques such as Head-Related Transfer Functions (HRTFs), convolution reverb, and physically-based diffraction, Phonon can help you deliver true spatial immersion in VR applications.”

Make sure to check back tomorrow for the new round of liveblogs and VR updates from VRFocus.