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Rocksmith Dev Hints at VR Support for Future Titles

Earlier this month Ubisoft San Francisco launched a new PlayStation 4 and Xbox One version of Rocksmith 2014, a music videogame that aims to teach users how to play the guitar by allowing them to plug a real instrument into their console of choice. This marks the third release for the franchise after the original title and the initial release of Rocksmith 2014 last year. What could be next for the series? According to the developer, support for virtual reality (VR) technology is a possibility.

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Ubisoft San Francisco Director of Design Paul Cross reportedly said as much during a recent off-site day. According to Fast Company executive editor Noah Robischon, Cross suggested that the next step for Rocksmith might be to integrate VR technology so that players can look at their guitar from within the experience. Apparently this idea is just a concept for now, although it does sound like the developer has given it some serious thought.

The benefits of combining Rocksmith with the likes of VR are obvious, although input technology would still need to advance before this was made possible. Rocksmith can detect what note players are making with their instrument, but to create a truly immersive experience players would need some sort of accurate finger-tracking controller. Once this has been achieved, the benefits VR could bring to this type of videogame could prove essential.

Whatever Ubisoft San Francisco’s plans for VR are, they’re likely a long way off. Earlier in the year Ubisoft itself noted that VR head-mounted displays (HMD) such as the Oculus Rift and Project Morpheus would have to reach one million units sold before it could become viable for development. VRFocus will continue to follow any VR-related Ubisoft news, reporting back with the latest updates.