Oculus Improves Unity Engine Support In New Update

The Unity Engine had undoubtedly been one of the most popular videogame development engines for virtual reality (VR) titles. That popularity is only set to grow with the recent announcement that Oculus Rift VR head-mounted display (HMD) support is now included in both the free and Pro versions of the Unity Engine. Now Oculus VR has released a new update to its software development kit (SDK) which brings with it a lot of improvements to Unity development.


SDK version is focused exclusively on updating Unity integration with Oculus Rift development. This includes fixing judder in D3D11 extended mode on versions of Unity 4.5.5p3 and onwards. A diagnostic message for configurations that might cause judder has also been added, while locking has been reduced to improve performance. Fixes include making OVRManager.resetTrackerOnLoad work, gamepad button naming tweaks and positioning of OVRCamerRig. Support for Unity 4.6 and 5.0 beta has also been fixed.

The Unity 5.0 Beta itself was recently released ahead of the full launch of the new version of the engine. Some VR developers have already been experimenting with the latest engine, including Darkfield developer VR Bits and Grave team Broken Window Studios. Unity will be hoping that this new engine helps it compete with Epic Games’ Unreal Engine 4, another popular VR compatible development engine. New features include real-time global illumination, physically-based shaders and more.

Those that pre-order Unity 5 before 13th November 2014 can also gain access to the Beta as well as Unity 4 plus to get them started. As for the Oculus VR update, it can currently be downloaded from Oculus VR’s official website. The SDK is currently compatible with the first and second development kits (DK1 and DK2) for the Oculus Rift. VRFocus will continue to follow any and all VR-related news, reporting back with any further updates.