Nintendo’s The Legend of Zelda franchise has been a popular choice for virtual reality (VR) developers to create tributes and experiments throughout 2014. Back in February indie developer DarkAkuma showcased a first-person experience in which players could tour the Temple of Time as seen in the iconic The Legend of Zelda: Ocarina of Time using the Oculus Rift head-mounted display (HMD). This week another developer has released their own adaption of the very same environments from the celebrated Nintendo 64 videogame.
This new version of the Temple of Time was built by SotaSystems and was developed using the Unity 4 engine. The piece includes support for the Oculus Rift’s first and second development kits (DK1 and DK2). For now it remains as a simple exploration piece, although the developer plans to add some intriguing new features such as the ability to play the ocarina itself into of the pedestal and even remove the legendary Master Sword from its resting place in the back of the temple.
The Temple of Time Unity Demo is currently available to download for free over on the official Oculus VR Share Beta. Right now the demo is only compatible with PC, with no word on an official Mac or Linux release. Anyone looking for more VR experiences based on The Legend of Zelda can also check out a VR adaption of Kokiri Forest from the developer of the original Temple of Time experience. VRFocus will continue to follow any and all applications of VR, reporting back with any further updates on them.