Indie developer Team Junkfish is finally looking towards launching its upcoming virtual reality (VR) compatible horror Monstrum title on PC early next year. Originally thought to be out in the fourth quarter of 2014 the videogame recently slipped back into January 2015. It’s a move that the developer’s Jaime Cross insists was the right one to make as he told VRFocus about potential downloadable content (DLC) plans post-launch.
“For the final launch we’re looking at three monsters and three escape routes,” Cross told VRFocus in an interview that will be published in full later on in the week. “We’re hoping that it does well enough that we can go back to it and add a few more in, but obviously that depends on how well people take to it, if it sells and if it’s worthwhile. We’re hoping it will be.” Cross also mentioned that it will look at potential ports of the title once the PC version is completed.
Monstrum is a first-person, procedurally-generated experience in which players find themselves on an abandoned ship. As they search for an escape route they will be hunted down by one of these monsters. Should the player die, then they will restart with an entirely new ship layout to explore as they gather the resources necessary to escape. On PC the title features full support for the Oculus Rift head-mounted display (HMD).
VRFocus will continue to follow Monstrum in the build up to launch, reporting back with any further updates on its progress.