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Fabric Engine Adds Oculus Rift Support

As virtual reality (VR) technology grows in popularity it’s becoming more and more accessible to create content for it. Companies such as Epic Games, Unity and Crytek have included support for VR head-mounted displays (HMD) into their respective development engines and tools, making it easier than ever to develop VR experiences. This week Fabric Software has become the latest company to address Oculus Rift support, adding it into its Fabric Engine in the latest 1.14 update along with other new features.

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The toolset isn’t a simple videogame development engine, however. The Fabric Engine can also be used with movies and TV, building content creation tools such as rigging and animation. It aims to be a cost-effective, portable and convenient tool for developers that can work both standalone and with digital content creation packages. Adding Oculus Rift support will allow users to integrate VR into all of their creations. The update also adds support for the Xbox controller and Midi, as well as the Razer Hydra motion controller and Leap Motion hand-tracking controller commonly used in VR experiences.

“We are particularly focused on non-games use cases for VR,” Fabric Software chief executive Paul Doyle said of the integration. “There are many exciting applications appearing in the areas of interactive storytelling, product visualization, and architectural visualization, and we bring something new to the table that should get VR developers thinking about what could be possible. Fabric Engine works with native data formats and offers the ability to edit that data directly in real-time – this takes VR from pure display and moves it to being a completely immersive authoring environment.”

More information about the Fabric Engine, including how to acquire it, can be found at the company’s official site. VRFocus will continue to follow any and all VR compatible software, reporting back with the latest updates.