It’s been a long time coming but indie developer Tony Davidson and his team at Innervision Games have this week launched a Kickstarter crowd-funding campaign for the virtual reality (VR) supported puzzle-based videogame, Ethereon. The developer is hoping to raise $35,800 USD to bring the experience to the Oculus Rift head-mounted display (HMD). A PlayStation 4 version of the title with support for the Project Morpheus HMD is also teased at a $199,000 stretch goal. A Steam Greenlight campaign for the title has also been launched.
Ethereon is a first-person adventure designed for VR. Players explore the alien world of Ethereon, solving puzzles that have been created with VR technology in mind. These puzzles are logic-based, using real-world physics. As players progress they will journey deeper below the surface, discovering surreal creatures, some of which will take them on rides. A demo of the experience is currently available through the Kickstarter page, utilising the Oculus Rift’s second development kit (DK2). A non-VR version is also available.
The title will support Nimble Sense, the VR hand-tracking technology from NimbleVR that is also running an already-successful Kickstarter campaign. Innervision Games also hopes to add additional support for an undisclosed ‘full-body-presence’ experience as well as multiple motion controllers locked behind a $107,500 stretch goal. Other stretch goals look to add additional developers to the team and even new levels with more puzzles to solve and areas to explore.
Innervision Games also hopes to bring Ethereon to Android-based VR HMDs in the future though there is no stretch goal for this version as of right now. Those interested in the title can currently pledge $20 to be one of 250 backers to secure a digital copy, which raises to $25 once those slots are filled. An early version of the experience, releasing two weeks before its official launch date, is also available to 250 backers at $25 and $30 after slots are filled.
Should all go to plan then Ethereon hopes to launch in November 2015 on PC, Mac and Linux. VRFocus will continue to follow the title’s progress, reporting back with any further updates.