Yesterday VRFocus reported that the most recent update for the Gamma version of virtual reality (VR) compatible space simulation title Elite: Dangerous had broken its support for the Oculus Rift head-mounted display (HMD). A thread appearing on the title’s official forum revealed widespread reports of a lighting issue that was causing problems. As expected, developer Frontier Developments has already noted the issue and will be releasing a fix for it today as part of its Gamma 1.02 update that also brings several other tweaks, fixes and updates.
Oculus Rift users had been reporting that the Gamma 1.01 update for Elite: Dangerous was creating an issue in which players would see an image as normal in their left eye, but an unusually darker image was projected in the right eye, causing something of a distraction. However the changelog for today’s update includes a fix ‘for lighting not appearing in the right eye on stereoscopic modes,’ essentially solving the issue with the kind of immediacy that Frontier Developments has become known for throughout its extensive testing period.
Elsewhere, Gamma 1.02 will include a long list of other fixes and additions including addressing issues to do with memory leaks in the system map and soft locks. These updates continue to refine the overall experience ahead of the title’s full launch next month.
Elite: Dangerous is a free-roaming space simulation in which players are given some money and a ship and can then make their own way in the universe, visiting an expansive list of star systems, built using accurate astronomic data. Players will be able to take part in online combat as well as trading and other activities. It’s due to launch on PC on 16th December 2014, with a Mac version following in spring 2015. VRFocus will continue to follow Elite: Dangerous as it heads towards launch, reporting back with any further updates.