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Crystal Rift Launches Kickstarter Campaign

Last month indie developers Jon Hibbins and Nick Pittom launched a Steam Greenlight campaign for upcoming virtual reality (VR) compatible dungeon crawling videogame, Crystal Rift. The campaign remains ongoing but that hasn’t stopped the team from today launching a new Kickstarter crowd-funding effort that hopes to raise £4,000 GBP to fund development. Should it prove successful then Crystal Rift will launch next year on PC, Mac and Linux with full support for the Oculus Rift head-mounted display (HMD).

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Crystal Rift is a first-person experience inspired by classic dungeon crawlers such as Dungeon Master and Eye of the Beholder. Players explore a series of labyrinthine locations solving puzzles and avoiding environmental hazards as they go. Movement is grid-based, meaning players can only move one step at a time either left, right, forwards or backwards. The title features over 20 levels in which players will earn Crystals that will grant them new abilities and also act as keys.

Red Crystals, for example, will give players the ability to fight back against enemies that will attack them. However the Crystal will only have a limited number of uses before it is used up and could leave players searching for a new one to use as a key later on. Although enemies do pose a threat the horror elements to Crystal Rift will be entirely optional as Hibbins has previously told VRFocus. It will be possible to play the entire title without worrying about jump scares.

Crucially, Crystal Rift also features a level editor that will allow players to share their own content. It’s the developer’s hope to deliver this feature at launch, though it will only be possible should the Kickstarter campaign pass a £7,500 stretch goal. Other stretch goals include a £5,000 one for new elemental-themed levels, £10,000 for procedurally created dungeons, £12,500 for binaural 3D sound support and even a mystery £25,000 goal.

The campaign will be running for 30 days, ending on 12th December 2014. Those interested in the title can act fast and pledge £12 to secure a digital copy of Crystal Rift. After these 80 early slots are used up the price increases to £16. Should all go to plan then the developers hope to launch the experience in July 2015. The team also hopes to bring Crystal Rift to Samsung’s Gear VR smartphone-based HMD, though is unable to confirm that such a port will happen just yet. VRFocus will continue to follow Crystal Rift, reporting back with any further updates on the title.