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Windlands Passes IndieGoGo Campaign

This week brings something to celebrate for indie developers Ilja Kivikangas and Simo Sainio. The team has passed its IndieGoGo crowd-funding campaign for upcoming virtual reality (VR) compatible adventure experience, Windlands. The campaign’s base goal of $14,000 USD in funding has been raised with over two weeks still to go until its closure on 30th October 2014. At the time of writing funding has reached over $15,000 and is set to keep growing.

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Windlands is a first-person experience that is compatible with the Oculus Rift head-mounted display (HMD) and inspired by the likes of Shadow of the Colossus and The Legend of Zelda. Players find themselves in vast, surreal environments which they must explore by making huge leaps and swinging on a grappling hook. The story sees players cast as ‘the last automaton’, designed for fighting in war and now trying to destory the power source of the enemy.

A boss encounter punctuates the end of each level as players try to perfect their skills with the title’s controls as they head towards a final battle. Each level carries a different theme such as the desert or a ruined town, with players collecting new items after defeating each boss. A demo of the experience is currently available through the IndieGoGo campaign page, with the developer hosting a speed run competition for players to take part in.

Those interested can still back $20 to secure a digital copy of Windlands on PC when it launches in May 2015. VRFocus will continue to follow the title as it heads towards launch, reporting on any further updates.