Epic Games continues deliver the goods with its virtual reality (VR) compatible development engine, Unreal Engine 4. Today the company has released the latest iteration of the toolset in Unreal Engine 4.5, bringing with it a range of improvements. While the list of upgrades doesn’t appear to include anything VR specific, a number of new added features will help developers improve the overall quality of their VR experiences.
As Epic Games explains, highlights of Unreal Engine 4.5 include the likes of animation retargeting, automatic C++ hot reload, light map UV generation and streaming video textures. Elsewhere there’s the inclusion of real-time ray traced soft shadows and screen-space subsurfe scattering to help improve the appearance of skin materials. The developer also reasons that support for consoles and mobile platforms is now ‘better than ever’.
Epic Games has enjoyed a close relationship with Oculus Rift head-mounted display (HMD) maker Oculus VR with Unreal Engine 4. The developer has created demos to accompany the latest versions of the Oculus Rift throughout 2014 and has supplied countless more teams with the ability to easily created VR content. Some of VR’s biggest titles, including the likes of EVE: Valkyrie, are being developed with Unreal Engine 4.
VRFocus will continue to follow Epic Games’ work in VR in the future, reporting back with any further updates.