Second Life Gets Oculus Rift DK2 Support
Throughout 2014 popular social platform Second Life has become closely associated with the Oculus Rift virtual reality (VR) head-mounted display (HMD). In May developer Linden Lab integrated support for the device’s first development kit (DK1) through a ‘Project Viewer’ that allows players to use the Oculus Rift with all aspects of Second Life. This week sees the team finally add support for the HMD’s second development kit (DK2).
The developer issued a new Project Viewer this week with full support for the most recent iteration of the Oculus Rift. Players can download it now and start enjoying a smoother VR experience straight away. As Linden Lab points out, DK2 “offers an even more immersive experience when used with Second Life,” combating issues such as motion sickness with its positional tracking and low latency 1080p display.
“Unfortunately, though, there are still some bugs impacting the experience,” the developer reasoned, “which we won’t be able to fix until we receive the next SDK from Oculus Rift. Because Second Life uses OpenGL in its browser, we cannot support direct mode in the Rift until Oculus releases a version of the SDK that supports that.
“In addition, juddering is an issue (as it is with most DK2 demos).This can be significantly improved on Windows by turning off Aero, which allows the Rift to use its full refresh rate rather than being limited to the refresh rate of the primary monitor. This refresh rate is a major factor in the judder and turning off Aero can significantly improve your experience.”
Linden Lab pledged that it would continue to fix bugs and improve the general VR experience going forward. In June the developer stated that its eventual successor to Second Life would also feature support for the Oculus Rift. VRFocus will continue to follow both Second Life and its sequel in the future, reporting back with all updates.