RiftCoaster Developer Explains Why He Won’t Make a Sequel

One of the first great virtual reality (VR) roller coaster simulators was RiftCoaster for the Oculus Rift head-mounted display (HMD). Before coming on board as a Software Engineer for Oculus VR, indie developer Boone Calhoun created this first-person experience after having first tried a DIY HMD and backing the Kickstarter for the Oculus Rift. The demo has proved popular since release and has even spawned modifications from other developers. However Calhoun recently confirmed that he wouldn’t be developing a sequel himself.


Calhoun explained as much on Reddit, first talking about the creation of the demo before addressing the idea of a sequel. “These days everyone I talk to wants a RiftCoaster 2,” he stated. “I could make an upgraded RiftCoaster for DK2. But I really don’t think it makes sense. It probably wouldn’t be as good as everyone expects, and there is better stuff I could be working on.

“I came to Oculus to help other developers be successful. I want unknown indie devs to use our platform. I want AAA developers to use our platform. I want developers to make some money. I also want developers to be able to release their demo completely free. There’s a lot of features I want to implement, and they take a lot of work. Luckily, we have an all-star team working on it.

“Basically I’m all about helping other developers these days. It’s incredibly rewarding. Seeing all the developers at Connect was an eye-opening experience. Everyone I talked to was amazing. I want to give them all a better chance of succeeding. That’s way better than RiftCoaster 2 could ever be. That’s what I’m spending all my time doing these days.”

Calhoun finished by revealing that he would give RiftCoaster code to anyone who asked so that they might adapt the title themselves. Plenty of VR roller coaster alternatives also exist for those craving more. VRFocus will continue to follow the genre closely, bringing you any new entries.