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Oculus ‘Aware’ of FOV Issues in SDK 0.4.3, Working to Find Fix

Late last week Oculus VR launched a new version of its software development kit (SDK) for virtual reality (VR) experiences using the Oculus Rift head-mounted display (HMD). Highlighting the update was support for the free editions of the Unity development engine in version 4.5.5 and up as well as experimental Linux support and other fixes. However some Oculus Rift users have been reporting issues with the HMD’s field of view (FOV) since the new SDK’s launch. Fortunately, Oculus VR is already working to resolve these problems.

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Some users have been reporting cases of a reduced or vignetting FOV when using the Oculus Rift post-update. An Oculus VR Engineering Overhead going by the name of shaver has since taken to Reddit to explain that the company is on the case. “Just wanted to thank people for their reports of the changes in FOV in 0.4.3,” shaver said. “We’re aware of it and working right now to find a fix; we’re not intentionally reducing the FOV.”

When pressed about the timing for such a fix, shaver replied that he wasn’t able to give a release date.

The latest SDK release is one of handful that have already launched since the Oculus Rift’s second development kit (DK2) started shipping. Each one has been a free release for Oculus Rift developers. VRFocus will continue to follow this story closely, reporting back with any updates on a potential fix.