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Nevermind Dev not ‘Opposed’ to PS4 Version with Morpheus, Explains Xbox One Support

Indie developer Flying Mollusk is currently pushing hard to raise money for its Kickstarter campaign for the upcoming virtual reality (VR) compatible horror experience, Nevermind. The title has secured funding to release on PC with support for Intel’s RealSense camera to track player’s heart rate but also hopes to come to the Oculus Rift head-mounted display (HMD) and Xbox One with Kickstarter funding. What is mentioned in the Kickstarter campaign is the possibility of a PlayStation 4 version with support for the Project Morpheus HMD.

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VRFocus asked the developer’s Erin Reynolds about this in an interview that will be published in full later in the week. “We’re actually open to exploring all platforms,” the developer reasoned. “As far as consoles go, Xbox One is a natural fit due to the built-in heart rate sensing capabilities of the Kinect 2.0 sensor. However, we aren’t opposed to exploring the potential of bringing Nevermind to the PS4 and integrating Project Morpheus support. That said, for the time being the options for biofeedback integration are a little less clear for that platform than they are for Xbox One, PC, and Mac. However, there are so many great new consumer friendly biofeedback sensors coming to market seemingly every day that anything is possible! We’ll see what the future holds!”

Nevermind is a first-person horror experience that becomes more challenging when the player’s heart rate increases. In order to progress smoothly players must learn to calm themselves in face of the title’s bleak atmosphere and scares. Using peripherals to measure the player’s heart rate is essential to the experience, then. And with no clear option for players to measure this on PlayStation 4, it’s clear to see why the team at Flying Mollusk are favouring an Xbox One version at this point in time.

Nevermind hopes to raise $75,000 via Kickstarter by 3rd November 2014. Those interested can currently pledge $20 to secure digital access to an early version of the title when it releases in January 2015. Be sure to check back later in the week for VRFocus‘ full interview with Reynolds.