Graphine, a Belgian graphics middleware company, has announced that Painkiller: Hell and Damnation developer, The Farm 51, has chosen the Granite SDK to power the graphics of its upcoming sci-fi thriller Get Even. Get Even will be one of the first videogames to almost exclusively use 3D scans of real-world objects and places in its game world.
Get Even is designed to go against the grain, eschewing the usual clichés and gung-ho settings of the first-person shooter (FPS) genre with the goal of eliminating the division between single-player and multiplayer gameplay. The videogame’s plot revolves around the memories of its central heroes and the route the player chooses to follow will determine the personality of these characters, according to The Farm 51’s blurb on the videogame. The storyline mixes elements of thriller and horror with exploration of detailed 3D scanned locations and virtual reality (VR) systems have already been revealed as integral to the videogame.
“What makes Get Even different from other games in its genre is its approach to photorealistic visuals,” states the official website for Get Even. “We try to imitate the rough and run-down environment you can find in the real world and we are achieving it by using 3D scanning.”
At the Digital Dragons 2014 conference in Poland earlier this year, Wojciech Pazdur, Development Director at The Farm 51, stated that the Granite SDK would be the ideal solution to realise their vision: “Graphine’s texture streaming system, Granite, helps to solve the issues that accompany huge amounts of scanned data. With their help, we’ll be able to create pixel perfect graphics in Get Even.”
“Photogrammetry, and 3D scanning in general, allows game developers to create high quality game assets that have the uniqueness and level of detail only found in the real world,” says Aljosha Demeulemeester, CEO at Graphine. “Looking at Get Even, you immediately notice that small teams can do amazing things with this kind of technology. I believe that 3D scanning techniques will play a big part in future game asset creation pipelines. Our Granite SDK is aimed at solving the technical problems you encounter when using these large amounts of texture data in a real-time 3D application. It’s a perfect match.”
Granite SDK’s fine-grained texture streaming system will be used to render the large number of extremely detailed, high-resolution textures in Get Even’s dense urban environments. Granite SDK will also keep the videogame’s total size on disk in check using its texture compression, according to Graphine.
Despite the release of a very impressive trailer and talk of both enemy and weapon designs, very little of how Get Even will play has yet been revealed. VRFocus will keep you updated with all the latest details on this intriguing VR videogame experience as they become available.