Dream Dev: Lack of DK2 Support for UDK ‘very, very frustrating’

Fans that are closely following the development of HyperSloth Games’ Dream know that, for the most part, development is progressing well. The title is currently on Steam’s Early Access service and heading towards a full launch hopefully later in the year. One area where the team has hit a wall however is with Dream‘s virtual reality (VR) support. The title already supports the Oculus Rift head-mounted display’s (HMD) first development kit (DK1), but issues with Epic Games’ Unreal Development Kit are currently preventing support for the second kit (DK2).


It’s a situation that HyperSloth Games Director Samuel Read described to VRFocus as ‘frustrating’ at the EGX event in London last month. “When it comes to the VR stuff obviously there is very little support for UDK at the moment, so we haven’t announced anything but we’ll look into that later,” Read explained in an interview that will be published in full this week.

“It’s very, very frustrating,” the developer said when asked further. “I mean, Oculus have been great, we get on with those guys really well. And the guys at Epic we got on with really well as well. Both of them are really trying to help incentivise doing stuff in the future, but it’s a bit of a pisstake. They basically said ‘Oh yeah come to this engine and do this!’ and we’re not the only ones, there’s loads of games doing it.”

Of course, Epic Games’ latest engine, Unreal Engine 4, already includes support for the Oculus Rift DK2 and has been showcased alongside new iterations of the device throughout 2014. “It’s hard, I get it from a business point of view,” Read continued. “It makes 100% [sense], but for us as the people who have sort of got the short end of the straw, it’s just a bit of a bad situation.”

When asked if the developer felt left behind Read replied: “Yeah, but I mean that’s just the industry we’re in, isn’t it? We’ve been working on the game for just over two years now. Tech moves on, platforms move on. It’s just we’ve been caught in that place where we’re cross-gen, just with hardware.”

VRFocus recently previewed Dream and found promise in its unique approach to narrative. With regards to the full release, Read stated that support for the Oculus Rift DK1 would still be included, as would devices such as the Virtuix Omni treadmill and Razer Hydra motion controller, but simply didn’t know if later versions of the HMD would be included. VRFocus will continue to follow the situation closely, reporting back with any further updates.