The secret to any good tower defense videogame is variety. Players need a wide range of options to defeat a wide range of enemies in order to prevent the relatively basic concept from quickly growing stale. Tumbleweed Express, the upcoming title from indie developer The Dirigiballers, may already be injecting new life into the genre with its unique brand of train-based combat, but it won’t be able to escape this rule if it is to remain consistently entertaining throughout.
With that in mind, VRFocus recently asked the developers about both weapon and enemy variety within the experience. Speaking in an interview that will be published later this week, the developer’s Jacob Clayman revealed more about the enemies players will face and the weapons they’ll use to take them down.
“Currently implemented into the game are four weapon types that the player can purchase,” Clayman revealed. “Each weapon has a unique secondary firing mode when being controlled manually and each weapon will have unique upgrade trees in the shop. Weapon upgrades change the visual weapon and adds more power and effects.
“In terms of enemy variety, each act is in a different setting and focuses on a specific antagonist, each of which has their own style of minions and turrets. In the first act for example the main bad guy is ‘Drillcar Jim’ and the player is mainly harassed by his Drillcar bandits which come in three different varieties. Other acts will feature their own varieties of enemies which will require different strategies and skills to defend against.”
Tumbleweed Express is currently running a Kickstarter crowd-funding campaign in order to raise money to aid development. The project hopes to raise $24,000 USD with two weeks to go before its 2nd October 2014 closure. Support for the Oculus Rift virtual reality (VR) head-mounted display (HMD) is expected to feature as a later stretch goal. VRFocus will continue to follow Tumbleweed Express going forward and will be bringing the full interview with Clayman later in the week.