Playful Corp.: ‘Oculus is relentless in their pursuit of perfection’

It’s no secret that Playful Corp. has been working very closely with Oculus VR to develop their debut virtual reality (VR) videogame, Lucky’s Tale. Being on the forefront of this new wave of technology must surely be as intimidating as it is exciting, and while Playful Corp.’s Paul Bettner is never short of compliments for Palmer Luckey and John  Carmack, it’s the company’s ambition as a whole that impresses him the most.

In an interview with VRFocus, Bettner discussed the forthcoming Lucky’s Tale and his personal views on VR. However, perhaps even more interesting is his take on Oculus VR’s investment in the technology and how anything less than the best is unacceptable.


“Oculus is just relentless with their pursuit of perfection with this device,” states Bettner. “It’s like they’re just unwilling to get it wrong: they would rather just wait however long it takes until they truly have a device that isn’t going to let people down.”

When discussing his team’s position Bettner is realistic, suggesting that they can imagine what form the head-mounted display (HMD) will take when it becomes a consumer device, but that they cannot commit as they will likely be wrong. Bettner is conscious of the fact that VR has to go quite some distance to convince a mainstream audience that, this time, it’s being done right.

“Even what I think the next six months are going to hold… I can’t really rely on that!” Suggests Bettner, aware of the fact that Oculus VR’s plans are constantly undergoing internal adjustment. “This technology is evolving at such a rapid pace that… I look at the DK2 and I can’t wait for consumer to get their hands on this, but I actually think that what they will get their hands on eventually will be something that’s even way beyond that.”


Lucky’s Tale was the second title announced as being published by Oculus VR themselves, alongside CCP Games’ EVE Valkyrie. VRFocus will keep you updated with all the latest details on Lucky’s Tale and of course the Oculus Rift HMD itself.