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Oculus: Making VR’s Killer App ‘not what we’re supposed to do’

As everyone in the virtual reality (VR) community knows, Oculus VR is paving the way for the future of the technology. The Oculus Rift head-mounted displays (HMD) continue to set a new bar for VR with the reveal of every developer kit and prototype, the most recent of which is the Crescent Bay prototype revealed at the Oculus Connect developer conference in Hollywood, California today. But will the company set the same kind of standard for VR software? According to Chief Technology Officer John Carmack, that’s not up to them.

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Speaking on the ‘The Future of VR’ panel during the event, Carmack stated that it would be ‘really sad if Oculus made the killer app’ for VR. “I mean really that’s not what we’re supposed to do,” he stated. “I mean we do have first party stuff that’s being developed, some of the Gear VR stuff and there are teams spinning off to do things but it would be really too bad if we were the only people out of everyone here that hit on the right idea. I would be dissapointed.”

“I think it’s unlikely,” Oculus Rift designer Palmer Luckey added. “Because, y’know, we could focus on ideas that we think are really good and we have a lot of great people thinking about it but really just through the sheer quantity of people that are tackling the problem outside of Oculus–”

“And there are limits even internally,” Carmack cut in. “I mean we have thoughts of ways of doing things inside Oculus that are precluding us from exploring some of the things that might wind up being important. I mean it’s the whole you have an organisation, there’s an organisational culture and an organisational way of doing things and I think that there’s a pretty good chance that we might not have the magic solution right now that’s gonna from something with a different culture and different way of going about exploring it.”

Of course, Oculus VR has already revealed VR Quest for the Gear VR HMD, but is yet to offer much information on the titles its developing for the Oculus Rift. Back in June 2014 the company announced it had hired Jason Rubin as a new head of first party studios, with VP of product Nate Mitchell stating that he would be responsible for getting first party studios up to a level that one might expect from the development studio Rubin founded, Naughty Dog.

The hunt for VR’s killer app continues, then. VRFocus will continue to report on any and all VR titles as developers continue to mine for that prestigious title.