It’s been an interesting few weeks to track the two most high-profile virtual reality (VR) head-mounted displays (HMD) in development at the moment. Oculus VR, creator of the Oculus Rift VR HMD for PC has come off the back of Gamescom 2014 having been asked by a swarm of press about its potential rivalry with Sony Computer Entertainment’s (SCE) Project Morpheus VR HMD for PlayStation 4. Company founder Palmer Luckey and VP of product Nate Mitchel have expressed concerns about SCE’s commitment to VR and compared the current prototype to its own work. But when all is said and done it appears that, at the very least, Mitchell is ‘optimistic’ Project Morpheus will eventually see release.
“And they’ve taken a lot of ideas from the Rift’s design and put it into Morpheus,” Mitchell said of SCE in a recent interview with Eurogamer, “so there’s not a lot of inspiration to draw on, backwards, so… The one thing that is really good about it is that if they do turn it into a product, which, you know, the jury’s still out if they do, then they’ll invest into the ecosystem, which means that more developers will have more money to make better games. And also there’ll be a broader audience for VR games. If someone wants to make a VR game they’ll be able to ship it on the Rift and potentially the Morpheus to 175 per cent more people – something like that. That’s really exciting. I’m actually optimistic that they will bring it to market, but we’ll see.”
While SCE has shown off Project Morpheus at various events throughout 2014, the company is yet to actually commit to talking about a consumer version of the device, even with a range of developers already confirmed to be working with the kit. Recently at SCE’s pre-Tokyo Game Show (TGS) event it revealed a new demo from the creator of Tekken using Project Morpheus, but even then this is a simple tech demo instead of an actual product. And with E3 and Gamescom both out of the way now, it’s unlikely that we’ll hear much more from Project Morpheus for the rest of the year.
It remains to be seen what will become of Project Morpheus, then. VRFocus will continue to follow the device moving forward, reporting back with any further updates on the kit’s development.