Nvidia Details VR Integreation with Latest GPUs

There are few graphics processing unit (GPU) manufacturers out there bigger than Nvidia. And with the virtual reality (VR) climate currently concerned with using high powered machines to offer the most immersive experiences possible, any new GPUs the company reveals are going to be subject to close scrutiny from the VR community. Fortunately the company has already provided said scrutiny with its latest products, the GeForce GTX 98 and GTX 970.


The company’s Bryan Del Rizzo recently posted a new entry in Nvidia’s official blog, detailing how both GPUs are specifically designed to improve VR experinces. According to Del Rizzo, both devices are built on the company’s latest architecture, named Maxwell, which has been optimised for VR. One of the main features of this focus is drastically reducing latency, which have been proven time and again as the main cause of simulator sickness.

Of course, Oculus VR is tackling the issue on its own terms with the Oculus Rift head-mounted display (HMD), working to cut down latency with better software development kits (SDK) and improved display panels, but Maxwell aims to cut the time it takes to render a scene in half, putting it in the region of around 25 milliseconds. The tech also uses multi-frame sample anti-aliasing (MFAA) to produce higher-quality images without a cost to performance.

Other features built into the architecture include asynchronous warping, which uses the last scene rendered to predict where to render next based on head-tracking, avoiding a hit to the GPU. Dynamic Super Resolution (DSR) is also included as is SLI, all of which will serve to fine tune the VR experience and make it as smooth as possible. Interestingly, Nvidia has said that it will be bringing VR support to all title that already use Nvidia 3D Vision, suggesting that the VR library could be about to expand on a huge scale.

Both GPUs are on sale now, with the GTX 980 selling for $549 USD while the GTX 970 is going for $329. VRFocus will continue to follow any and all updates surrounding VR, reporting back with all the latest updates.