Luckey: Oculus’ Input Solution to be Shown ‘if and when we have something to be proud of’

Oculus VR surprised the entire virtual reality (VR) community last weekend with the reveal of a new prototype for its Oculus Rift VR head-mounted display (HMD) at the Oculus Connect developer conference in Hollywood, California. While it was known that the company would be talking about the its latest hardware, many had suspected that this would in fact be the control input solution that the company has said it is working on. But according to company founder and Oculus Rift creator Palmer Luckey, such a device won’t be shown until Oculus VR has something it is ‘proud of’.


“We have said many times that we are actively working on input,” Luckey recently stated on a Reddit thread about the lack of news on Oculus VR’s work with input. “You will hear more about it if and when we have something to be proud of. Until then, there is no way we are going to send devs on a wild goose chase. Check our best practices guide – until we have good reason to think otherwise, we will keep telling people to target a standard gamepad.”

In other words, any work the company is doing with VR input simply isn’t ready to be shown to developers. Earlier in the year it was suggested that Oculus VR might be working on hand-tracking as a form of control using a HMD-mounted camera. Leap Motion recently revealed a HMD mount for its motion-sensing device that allows player’s hands to be tracked in a given experience, which is similar in theory to Oculus VR’s concept. If the company is still pursuing this avenue or also looking at other means of control isn’t clear at this point in time.

VRFocus will continue to follow Oculus VR going forward, reporting back with any further updates the company provides.