VRcade Details its Custom VR HMD Specs

You could be forgiven for thinking that the entire virtual reality (VR) industry currently revolves around the Oculus Rift VR head-mounted display (HMD). If developers aren’t creating videogames for it then they’re crafting up elaborate input devices to support it. That’s not the case with VRcade, an upcoming full motion VR system that uses its very own HMD. But just how does the team’s wireless device stack up against the likes of the Oculus Rift’s second development kit (DK2) or the Project Morpheus VR HMD for PlayStation 4?


VRFocus recently put that question to VRcade co-founder Jamie Kelly. Speaking in an interview that will be published in full later on in the week, Kelly revealed that the company was currently in the process of upgrading its HMD. That said, he still detailed specs about the current model and the intentions for the next iteration of the device.

“We are currently upgrading our HMD,” Kelly revealed. “Our current HMD uses a 5.9 inch screen at 1280×800. We don’t magnify as harshly as the DK1, so there is no screen door effect and the pixel density is higher. We are sourcing a 7 inch 1080P screen which would allow for a wider FOV and clearer image. The interesting component of our HMD is that it’s completely self contained. It is able to receive a video stream, display it on the screen, and pull the power from a small battery. There are no cables or backpacks, allowing easy on and easy off.”

Interestingly, Kelly detailed the HMD’s lenses, which appear to be very popular with those that have tested the device. “We have also mounted the lenses in such a way that it’s a universal fit,” he stated. “There are no dioptic or IPD adjustments because the lenses work for everyone so far (2500+ people). There is also no tracking technology built into the HMD as all of the positional data is handled with a camera array overhead.”

VRcade is currently running a Kickstarter campaign for its upcoming experfience, Nightmare Machine, due to exhibit at the EMP Museum in Seattle, Washigton in October 2014. Check back with VRFocus later in the week for the full interview with Kelly on VRcade.