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Sony: Consistent Hardware ‘Very Important’ to VR

Much talk has been made of the limitations of the PlayStation 4 when it comes to the Project Morpheus virtual reality (VR) head-mounted display (HMD). While Sony Computer Entertainment’s (SCE) latest console is undoubtedly powerful, ever-advancing, flexible PC hardware suggests that the company may struggle to keep up with the likes of the Oculus VR HMD. According to SCE however, consistent hardware is ‘very important’ to VR.

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An SCE representative said as much to Enter the Rift in an interview at Gamescom 2014. “Our primary focus is on PS4,” the rep replied when asked about possible PC support for the hardware. “We want to make sure that VR is on PS4 is the best experience and the reason that is is because the hardware is the same, everyone gets exactly the same hardware. So the software performs exactly the same. You when you try a VR experience and then you try it at your house, it’s the same. The performance of the games is the same. We think that’s very important for VR because there’s a lot of factors that can ruin your user experience if the game is not running correctly.”

Earlier in the week it was revealed that Oculus VR figureheads Palmer Luckery and Nate Mitchell had expressed concern about Project Morpheus being limited to PlayStation 4 hardware, though SCE obviously doesn’t see this as a problem. Project Morpheus currently boasts similar features to the Oculus Rift’s second development kit (DK2), with positional tracking and a 1080p display, albiet an LCD one as opposed to Oculus VR’s low latency OLED one. Of course, the hardware of each platform is an entirely different matter.

It’s currently not clear when Project Morpheus might be launching. VRFocus will continue to follow the kit going forward, reporting back with any further updates.