Poppermost Productions’ SNOW has garnered a great deal of attention following the revelation of it’s intended PlayStation 4 conversion. Currently available via Steam Early Access, the videogame is an impressive product despite it’s ‘in-development’ status. Coming to PlayStation 4, SNOW will be presented to a hugely different audience and will have to undergo an entirely new process for approval. Poppermost Productions are confident the PlayStation 4’s audience will warm to it, however.
Speaking with VRFocus at Gamescom, Cologne, last week, Alexander Bergendahl, CEO of Poppermost Productions, took the time to share his thoughts on what coming to the PlayStation 4 means for SNOW, and the level of quality his team hope to achieve. Furthermore, he talks about the potential for virtual reality (VR) editions of SNOW outside of their Oculus Rift compatible PC edition and the monetisation model that both console and PC versions will play host to. This and more is covered in the interview below and VRFocus will keep you updated with all the latest details on SNOW.