It’s no secret that there have been more than a few concerns from the virtual reality (VR) community about the direction that Oculus VR will take its Oculus Rift VR head-mounted display (HMD) following Facebook’s acquisition of the company earlier this year. That said, many of the these worries have since been addressed by the company itself, reassuring fans that immeadiate plans have not changed despite the deal. This week sees CEO Brendan Iribe reconfirm the company’s commitment to videogames.
Speaking to Ars Technica, Iribe stressed that Oculus VR will be “almost completely focused on gaming in the beginning” referring to the launch of the first consumer version of the HMD. Indeed, the company has taken many steps since the announcement of the Facebook deal to solidify this statement. During E3 2014 it announced that it had brought former Naughty Dog developer Jason Rubin on board as head of worldwide studios, looking to build up first-party content.
In fact, Iribe revealed that 85 – 90 percent of the many hires that company has made following the Facebook deal have been videogame developers. This includes a range of high-profile figures from the likes of Half-Life developer Valve and more. Combine that with the company’s third-party publishing efforts with the likes of EVE: Valkyrie and Lucky’s Tale and it’s clear to see that videogames are currently at the heart of the Oculus Rift experience.
Of course, the big question surrounding Oculus VR right now is when we’ll see the consumer version of the Oculus Rift. The company recently shipped the first units of its second development kit (DK2), with positional tracking and a 1080p OLED screen. How much further the kit will advance before it is released to consumers is unknown. VRFocus will continue to follow Oculus VR going forward, reporting back with any further updates.