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Oculus Says DK2 Has Already Surpassed DK1 Kickstarter Shipments

Despite the first shipments of the Oculus Rift virtual reality (VR) head-mounted display’s (HMD) second development kit (DK2) arriving last week, there are many VR developers and enthusiasts still eagerly anticipating their own units. Shipping started a little later in July 2014 than Oculus VR had originally anticipated, but now appears to be well underway. In fact, the company has revealed that shipments of DK2 have already surpassed those that were made for the DK1 from the original Oculus Rift Kickstarter campaign.

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Oculus VR’s cybereality claimed as much responding to questions about DK2’s shipping over on the official Oculus forums. “Shipping is actually going pretty good, at least compared to DK1,” cybereality revealed. “We’ve already shipped more DK2 units in about 2 weeks than the entire DK1 Kickstarter. I’ll see if I can put together a quick update in a bit.”

When asked about the number of units shipped for the Kickstarter, in which backers could effectively pre-order a development kit, cybereality revealed that the company had moved around 7,500 devices over the course of ‘several months’. The now-famous Kickstarter campaign for the original Oculus Rift had asked for $250,000 USD and ended up raising nearly $2.5 million with the help of some 9,522 backers.

Looking specifically at the reward tiers, a total of 100 backers secured unassembled kits, while 5644 backers secured an assembled Oculus Rift DK1 for $300. From there a range of other tiers, such as those for as much as five kits, help bring the total up to cybereality’s statement.

The Oculus Rift DK2 improves upon its predecessor with support for positional tracking, which includes a user-facing camera that follows the position of the headset, allowing users to move their heads forwards, backwards, left, right, up and down in an experience. Also on board is a 1080p OLED display that allows for low latency head-tracking and low persistence that combats motion blur.

VRFocus will continue to follow the Oculus Rift going forward, reporting back with any further updates.