fbpx

Oculus Creator: Project Morpheus is ‘really pushing the limits’ of PS4

Palmer Luckey, the creator of the Oculus Rift virtual reality (VR) head-mounted display (HMD), has expressed his concerns with Sony Computer Entertainment’s (SCE) Project Moprheus VR HMD for PlayStation 4 in the past. Specifically, Luckey has spoken to SCE’s lack of investment in Project Morpheus right now. More recently, the famed creator has spoken out about the PlayStation 4’s hardware, and how Project Morpheus is ‘really pushing’ its limits despite being ‘not as good’ as the Oculus Rift’s second development kit (DK2).

ProjectMorpheus_1

“The Morpheus as it exists today is really pushing the limits of the PS4,” Luckey said in a recent interview with Kotaku. “And it’s still not as good as DK2. So as time goes on and the hardware gets better – PC hardware will get better, VR hardware will get better, resolution will go up, framerate will go up – and the PS4 will remain the same power as it is today. That’s true for any console. So even if they make a really great product today I think it’s going to have a hard time staying relevant in the virtual reality landscape as time goes on. Five years from now we’ll probably be on our second, third generation product and it’ll most likely be something… the PS4 could never even thrive.”

It doesn’t appear as if Luckey is too phased by Project Morpheus, then. “It’s basically a side project for them right now,” he continued. “If they decided to invest a lot of money in it and release it as a product then it’s still limited to PS4. It’s not really a competitor to us because we’re not going to be on PS4 anyway. There are very few people who are going to say ‘should I get Oculus on PC or Morpheus on PS4 because I have both and I don’t know which one I’d rather have?’ A tiny number people are going to do that.”

Project Morpheus and the Oculus Rift DK2 feature similar spec sheets at this point in time with positional tracking and 1080p displays, though Oculus Rift tops Project Morpheus with a low latency OLED panel as opposed to the Morpheus’ LCD one. That said, both devices are expected to undergo a full redesign before launch, with neither currently revealing consumer specs or a release date.

VRFocus will continue to follow both Project Morpheus and the Oculus Rift going forward, reporting back with any further updates.