The arrival of the Oculus Rift virtual reality (VR) head-mounted display’s (HMD) second development kit (DK2) at the end of July 2014 also saw the release of the latest version of the software development kit (SDK). It brought support for the latest version of the headset, allowing developers to implement DK2’s unique features such as positional tracking. Now that SDK has been updated once more, adding new features and fixes.
One of the main highlights of the Oculus SDK v0.4.1 is support for the Mac operating system (OS), opening up the amount of developers that can utilise the device. There’s also now a ‘Pause Service…’ option for the Configuration Utility and support for a new Unreal Engine 4 integration patch. In terms of fixes, various display driver bugs have been addressed as well as Unity integration shadow support.
The latest version of the SDK can be downloaded for free via Oculus VR’s website. No doubt many developers have been waiting on some of these fixes and features since the DK2 started shipping. In fact some teams will still be waiting on the headset itself as Oculus VR continues to deliver on the large amount of pre-orders it received for the device when it was announced in March 2014.
VRFocus will continue to follow the Oculus Rift going forward, reporting back with any further updates.