It’s been a long time since indie developer Randy Bennett updated fans on his ZeldaVR project. The videogame adapts the classic The Legend of Zelda from 1986 for the Oculus Rift virtual reality (VR) headset, putting players in the shoes of protagonist Link for the first time. The developer had originally hoped to release the project in March 2014, but has since slipped under the radar after said launch never occurred. Now the project has finally resurfaced, with a brand new build now available.
Bennett has released a new version of ZeldaVR, titled Beta 2.0, onto the official Oculus VR Share Beta. It can currently be downloaded for free on PC, with no word on possible Mac and Linux versions just yet. This new version is said to contain the entire overworld for the title, bar the Lost Hills section. It also includes all of the original videogame’s grottoes, dungeons from the original quest, enemies, bosses, items, weapons and saving. While this might sound like a complete version, Bennett urged that there was still more work to do.
“There’s definitely more work to be done regarding optimization, bugs, VR design, options, difficulty reduction, etc, but I think you guys have waited long enough,” Bennett said of the release.
Just when the developer will release the next iteration of the project is unknown, though at the very least an almost content-complete version is now available. VRFocus will continue to follow ZeldaVR, reporting back on any more news and updates from the project.