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Ulysses Being Adapted into VR Videogame

Since its first publication in 1922, James Joyce’s celebrated novel, Ulysses has become notorious for its demanding and obscure text. Split across 18 chapters, the novel requires commitment from the reader to see the text through and form their own understanding of it. Now one indie developer is looking to adapt a portion of the story into a more accessible videogame using virtual reality (VR) and the Oculus Rift head-mounted display (HMD).

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That developer is Eoghan Kidney from Ireland, who is currently running a Fund It crowd-funding campaign for his project, In Ulyesses: Proteus [Part 1]. This refers to the third chapter of the book, in which medical student Stephen Dedalus journeys through Dublin in 16th June, 1904.Players will walk long the virtual adaption of Sandymount Strand with the book being read to them as they progress. Stephen’s thoughts will be illustrated in front of players as they’re read aloud.

In Ulysses: Proteus is hoping to raise €4,000 via Fund It, with over half the money currently pledged and four days left on the clock until the campaign’s closure. The developer has said that it is intended to be a prototype experience, and will be working on iterations that include main character Leopold Bloom. VRFocus will continue to follow any and all applications of VR, reporting back with any more updates.