In May 2014 Trinity VR teased its upcoming Trinity Magnum gun controller for virtual reality (VR) videogames. At the time the company labelled the device as ‘basically Duck Hunt for VR‘. Now the company has confirmed that the controller has completed its prototype stage, and has launched a new Kickstarter campaign to help bring it to market. The campaign is looking to raise $60,000 USD before 20th August 2014. If successful, then the company hopes to ship the first development kits in December.
Designed for use with first-person shooter (FPS) experiences, the Trinity Magnum is a two-handed controller shaped like a gun that features precise motion tracking using any OpenCV compatible webcam as well as the PlayStation Eye camera and Microsoft’s Kinect for Windows. As Trinity VR explains, it grants players the freedom to look and aim independently when using a VR headset such as the Oculus Rift. Also included on the controller are two joysticks, four buttons and a trigger as well as rumble functionality.
The kit already has its first compatible videogame in Z0NE from PixelRouter. Fans might recall initially seeing Z0NE as Rift Wars, with the title changing as the developer integrated support for the Trinity Magnum. Trinity VR also plans on working with developers to retrofit already existing videogames to support the controller.
Those interested can currently secure a Trinity Magnum Developer Kit for a pledge of $80 on the Kickstarter campaign. This is part of an early bird offer limited to the first 400 backers, with the price increasing to $99 once all slots are taken up. Another early bird offer sees two developer kits going for $160, with the price increasing to $190 after 100 slots are claimed.
The device joins a number of other upcoming inputs that hope to be a definitive control method for VR videogames, though Trinity VR does note that the sub-$100 price of a Trinity Magnum developer kit does beat out most of its competition. VRFocus will continue to follow the Trinity Magnum’s progress going forward and report back with any more updates on its development and Kickstarter campaign.