Today’s launch of the Kickstarter campaign for the Trinity Magnum revealed new details about not just Trinity VR’s new virtual reality (VR) controller, but also the first announced videogame to support the device, Z0NE. Of course, some viewers will look at Z0NE and realise it looks identical to PixelRouter’s Rift Wars. That’s because it is one and the same, having been rebranded in its support of the Trinity Magnum. Support for the Oculus Rift VR headset is still included.
Rift Wars is a title VRFocus has covered extensively in the past. The title sees players sitting in the cockpit of an armed craft and constantly moving forward as they shoot cubes that release gems. Players must then collect these gems by locking onto them using the Oculus Rift’s head tracking technology and pulling them in with a tractor beam. Gems increase the player’s score multiplyer.
“The Magnum’s design — particularly the accuracy in aiming and analog sticks — has really heightened the potential for first-person, motion controlled experiences in VR, and we’re seeing that played out flawlessly in Z0NE,” said James Andrew, founder of PixelRouter on the title’s new look. “As a developer, we’re thrilled for fans and new players to experience Z0NE in a completely different way. With the Magnum, the possibilities for next generation game content are now limitless.”
It’s currently not clear when Z0NE will launch, although it’s likely that the title will at least wait until the Trinity Magnum has shipped its first development kits in December 2014, pending the Kickstarter campaign’s success. In the past the developer had revealed to VRFocus that it was intending to work on a sequel to Rift Wars dubbed Rift Wars: Arena, though it’s not clear if this is still in the works. VRFocus will continue to follow the title, reporting back with any more updates.