A criminally underrated tactical first-person shooter (FPS) videogame, ShadowRun still finds itself with a keen audience seven years after release. This is a considerable feat for any online-only multiplayer title in the modern era, and even more so for one only available on a last-generation console or a PC client which is no longer supported by it’s developer. Nonetheless ShadowRun remains an interesting take on the franchise and the Counter-Strike style of competitive action, making it a prime candidate for adaptation to virtual reality (VR).
ShadowRun is a reasonably good experience in VR thanks to the lack of forced head-movement. The fast-pace of the gameplay won’t lend itself to long sessions of play but the feeling of launching your glider and swooping down upon an enemy from high above is second-to-none. Below follows the step-by-step instructions for enabling ShadowRun to play on an Oculus Rift head-mounted display (HMD), and VRFocus will look at bringing another classic title to VR next week.
Before beginning the below process ensure that you have the latest version of ShadowRun installed. This may be a lengthy process due to the required installation and updating of the now defunct Games for Windows – LIVE client. Details as to how to install the client on Windows 8 can be found here.
As has regularly been the case for the Mod of the Week feature here at VRFocus, we will be using DDD’s Tridef 3D to enable ShadowRun as a VR experience. The Tridef 3D injection driver can be downloaded from the official DDD website and used for 14 days without requiring payment, and an additional in-development Oculus Rift compatibility add-on can then be downloaded from the official Tridef 3D forums. Ensure that both of these assets have been downloaded and installed correctly before attempting to run ShadowRun on an Oculus Rift headset.
Load Tridef 3D Ignition and select ‘Add Game’. The client will automatically detect your installation (in the unlikely case that it doesn’t find ShadowRun, simply select ‘Add Game Manually’ and follow the on-screen prompts). Once added to the Tridef 3D Ignition launch window, boot ShadowRun from within this client.
The videogame will automatically launch in stereoscopic 3D with headtracking enabled. In the case of ShadowRun, the headtracking replicates the mouse movement (or right analog stick) though the handheld peripherals can also be used to greater movement of the viewpoint, including sharp turns.
With ShadowRun, you may find that the left-eye and right-eye images are not presented correctly by default. This can be fixed by simply pressing the ’0? key on your numberpad to access the Tridef 3D menu and browsing the ‘3D’ menu, customising the ‘Scene Depth’ value as necessary, followed by the ‘Performance’ menu and enabling the ‘Shift Eye’ option as well as adjusting the ‘Overscan’ and ‘Stretch’ values.