Developing virtual reality (VR) videogames means having to rethink a lot of traditional factors. Environments and the art direction found within are one of the major areas, as content usually has to be specifically tailored for VR viewing. This session at the 2014 Develop Conference focuses on just that, with Sony Computer Entertainment (SCE) Europe’s Jason Hickey walking us through it all. VRFocus is here to live blog Hickey’s speech. Make sure to check back throughout the rest of the week for all the latest on VR from the Develop Conference.