The Creative Assembly showcasing Alien: Isolation as a virtual reality (VR) product was one of the highlights of last month’s Electronic Entertainment Expo (E3) for many. However, since then publisher SEGA has been very cagey about the possibility of Alien: Isolation launching as a VR title. Keen not to rule out the possibility, lead designer Gary Napper is very enthusiastic about the potential of Alien: Isolation in VR.
“We’ve been playing around with Oculus Rift for a while,” states Napper in an interview with VRFocus. “The decision to show it at [E3] was [because] we wanted to support what they were doing and also show our game in a new and interesting light.”
Alien: Isolation is an experience that is arguably perfect for this new wave of VR head-mounted displays (HMDs). It’s designed with combat as a distinct after-though – with the developers stating that you needn’t ever attack anything or anyone to complete the videogame – and the slow-paced exploration is the key mechanic that drives the experience. This, the common belief states, is perfect for VR.
“Right now we’re seeing what’s capable with the engine we’ve built,” offers Napper. “We’re seeing what’s capable with that on the Oculus Rift and other VR headsets… we’re not going to commit to or confirm anything until we know we can definitely deliver the best experience for the game.”
Currently in development at The Creative Assembly, Alien: Isolation is set to launch on Xbox 360, PlayStation 3, Xbox One, PlayStation 4 and PC on 7th October 2014. Of course, we’re not expecting any VR HMDs for these formats to launch until next year. VRFocus will keep you updated with all the latest details on Alien: Isolation, including a full interview with Napper coming later this week.