Transistor Developer Heads to Oculus

Indie developer Supergiant Games recently celebrated the release of its second ever title, Transistor. The PlayStation 4 and PC action videogame was met with praise from both critics and fans alike when it launched in May 2014. Now that it’s finished, one of the team’s key members, senior programmer Chirs Jurney, has decided to move on from the developer and head to Oculus VR, the company behind the Oculus Rift virtual reality (VR) headset.


“I’m joining Oculus at the end of the month to help make VR awesome,” Jurney revealed on his Twitter account this week. When later asked what he would be working on, Jurney revealed that, for now, all he could say was that he was working with a ‘small prototyping team’ along with Oculus VR engineer Brian Sharp, ex-Double Fine tech artist Lydia Choy and Maxis’ former lead gameplay engineer, Dan Moskowitz.

He later revealed that he will be based in San Francisco. Speaking to Polygon about the appointment, Jurney revealed that he had always wanted to work in VR and had started speaking to Oculus VR at the 2014 Game Developers Conference in March. It’s not clear what the team will be prototyping at this stage, though given their collective history as developers, it could be that this is a software-focused group. The company is currently preparing to ship its second development kit (DK2) next month.

It would seem, then, that Oculus VR isn’t slowing down its recruitment drive, despite announcing a long list of hires before E3 2014. Those appointments included Naughty Dog founder Jason Rubin, who joins the company as its head of worldwide studios, suggesting that Oculus VR will have its own first-party videogame developers in the future. Could Jurney and co lay the foundations for one of those developers? VRFocus will continue to follow Oculus VR’s progress, bringing you all the latest.