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Sony: Project Morpheus has ‘A Bit More Blur’ Than Desired

Sony Computer Entertainment’s (SCE) Project Morpheus virtual reality (VR) headset for PlayStation 4 is currently in its prototype stages, and has a long way to go before it reaches a consumer level. That said, the model the company revealed earlier this year is still an impressive piece of kit with its positional tracking and 1080p display. So how does SCE hope to improve the headset for its next iteration?

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According to PlayStation Magic Lab’s Richard Marks, screen persistence will be a focus. Marks revealed as much to Meant to be Seen 3D in a full interview at E3 2014. “Well currently that’s one of the things we’re still looking at,” Marks said when asked about low persistence technology such as that which can be seen in the Oculus Rift’s second development kit (DK2). “Our prototype has a little bit more persistence than we want it to have so the screen has a little bit more blur, so we’re working on that as a future improvement.”

Persistence concerns problems such as motion blur, which can be a key concern with VR given the need to convince players that they really are in the world that they’re currently looking around. The Oculus Rift DK2 has incorporated a low persistance, OLED display which reduces these issues significantly. SCE itself is already familiar with OLED technology, having used it for the display of the original PlayStation Vita. Could the company end up siding with Oculus VR for its display?

SCE’s future plans for Project Morpheus are unclear at this point. It’s not yet known if the company will be showing off newer prototypes before settling on a consumer version and giving the kit a full title. Could such plans be revealed later this year? VRFocus will continue to follow the headset’s progress, reporting back with any more updates.