So far Sony Computer Entertainment (SCE) and Oculus VR have shared a friendly relationship in the virtual reality (VR) space. SCE is fully aware that it stepped into the latter’s territory when it revealed its Project Morpheus VR headset in March 2014 and has been complimentary about the company’s work since. Oculus VR, maker of the Oculus Rift headset, has taken very much the same approach, citing the positive implications of SCE arriving in the industry. However company founder and headset designer Palmer Luckey recently bucked that trend, stating that he thinks Oculus VR’s device is ‘better’.
Luckey said as much during a GiantBomb E3 2014 panel, though not without acknowledging SCE’s positive approach to VR first. Luckey praised that fact the the Project Morpheus makers ‘understand’ what it will take to make VR a success in terms of getting development of both hardware and software right. That said, he firmly stated that he believes Oculus VR has the better proudct right now.
“So I’m glad Sony is trying to get into it,” Luckey explained. “Especially because they’re trying to make a great PS4 peripheral, they’re not necessarily trying to compete in the same space where we are on PC.”
When asked if he had tried Project Morpheus, Luckey revealed that, as we know, he had. “I mean it’s good,” he added. “I think we’re better.”
Right now both headsets are very much in their development stages. The Oculus Rift is currently preparing to ship is second development kit (DK2), featuing a 1080p OLED display and positional tracking in July 2014. SCE’s Project Morpheus boasts the same resolution display though with an LCD panel and retains the positional tracking. Luckey recently revealed that the consumer version of the Oculus Rift will included an even higher resolution screen, though SCE is yet to reveal if it will do the same. Both are expected to release in 2015.
VRFocus will continue to follow the progress of both headsets, reporting back with any more updates.